We take it for granted now, but just how cool is it that you can actually go behind the scenery? In an NES game? How cool is it that you can actually go behind the scenery?ĭespite the limited technical resources at Nintendo’s disposal at the time, Super Mario Bros. – filled with marvelous design elements that make it seem almost like a puppet show. It’s a beautiful game by NES standards – a truly shocking evolution of even the original Super Mario Bros. Virtually every Mario game released since owes some sort of debt to Super Mario Bros. In the process it added a tremendous number of elements to the Mario canon, from its animal-based power-ups to the Koopa-lings to airships. It radically expanded the Mario formula, introducing concepts like flight and the ability to backtrack through levels, thus bringing true exploration to the series. 3 was released in Japan in 1988, it was the culmination of everything Shigeru Miyamoto’s team had learned over the span of five years.