Hosek sky model to simulate more natural looking skies.Works with separate objects, VRayProxy objects, displaced objects etc.Advanced edge detection with support for concave and convex surfaces simultaneously.Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA.Automatic sampling of lights and materials – removing the need to set subdivisions manually.Variance-based adaptive sampler enabled by default.
Other new VRay 3.3 for 3ds Max features include: